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.: NULLL GAMES :.
Programming projects (works in progress).

Star Mass
Work on Star Mass was started early July 2009. The game combines elements from dungeon crawl type games with a party-based
RPG, all in a sci-fi setting. The player controls a fleet of 5 ships and fights off hordes of aliens or other ships in
an attempt to gather loot and level up the own ships.
The game is being written in C# and XNA and a first alpha release is available.
More info, screenshots and downloads at the Star Mass website.

Flagship
The Flagship project was started very early in january 2009. The idea was to combine a massive game world that can be fully
explored with tactical combat.
A fully functional early alpha version exists showing a possible implementation of the combat system itself, written in
Visual Basic 6. Since that release the game mechanics regarding combat have been reviewed and completely changed, resulting
in a (semi) real-time system instead of turn-based, which is also less complicated than the original version.
Several tests in XNA with 3D graphics have been done and with that all preparations to start coding the next version are in
place. Work on Flagship will continue after the first alpha release of Star Mass is finished.
More info, screenshots and downloads at the Flagship website.
Progress on all coding projects can also be followed on the NULLL forums.
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